
Published by Stormlord Publishing, it takes Dungeon Crawl Classics to the Wild West and the Weird West of the 1880s. Some of these fanzines provide fantasy support for the Dungeon Crawl Classics Roleplaying Game, but others explore other genres for use with Dungeon Crawl Classics Roleplaying Game.īlack Powder, Black Magic: A ’Zine of Six-Guns and Sorcery is one such fanzine. Another popular choice of system for fanzines, is Goodman Games’ Dungeon Crawl Classics Roleplaying Game, such as Crawl! and Crawling Under a Broken Moon.

Labyrinth Lord and Lamentations of the Flame Princess Weird Fantasy Roleplay have proved to be popular choices to base fanzines around, as has Swords & Wizardry. This means that the contents of one fanzine will compatible with the Retroclone that you already run and play even if not specifically written for it. The advantage of the Old School Renaissance is that the various Retroclones draw from the same source and thus one Dungeons & Dragons-style RPG is compatible with another. Since 2008 with the publication of Fight On #1, the Old School Renaissance has had its own fanzines. Initially, fanzines were primarily dedicated to the big three RPGs of the 1970s- Dungeons & Dragons, RuneQuest, and Traveller-but fanzines have appeared dedicated to other RPGs since, some of which helped keep a game popular in the face of no official support. This would often change over time if a fanzine accepted submissions. Many also served as vehicles for the fanzine editor’s house campaign and thus they showed another Dungeon Master and group played said game. Second, in the Golden Age of roleplaying when the Dungeon Masters were expected to create their own settings and adventures, they also provided a rough and ready source of support for the game of your choice. First, they were somewhere that the hobby could voice opinions and ideas that lay outside those of a game’s publisher.

Here these amateurish publications allowed the hobby a public space for two things. Although the fanzine-a nonprofessional and nonofficial publication produced by fans of a particular cultural phenomenon, got its start in Science Fiction fandom, in the gaming hobby it first started with Chess and Diplomacy fanzines before finding fertile ground in the roleplaying hobby in the 1970s. On the tail of Old School Renaissance has come another movement-the rise of the fanzine.
